A Gamification-Motivation Design Framework for Educational Software Developers

“Organizations looking to promote social change (Recyclebank, 2004), groups creating games where players are solving an underlying problem (Von Ahn, 2006), educational websites (Stack Overflow, 2008), and companies looking for ways to increase loyalty and engagement with customers (Foursquare, 2009) have successfully used game elements in order to achieve their specific aims.”

read more about…A Gamification-Motivation Design Framework for Educational Software Developers